Archive for the ‘WebMadeMovies’ Category

Knight-Mozilla for Innovative Video Makers

Friday, April 29th, 2011

By Popperipopp (Own work) [Public domain

Calling all video makers & hackers, remix masters and mashup gurus: the Knight-Mozilla News Partnership (aka “MoJo”) wants you to enter our Unlocking Video challenge.  We believe that you can help us figure out how new web video tools can transform news storytelling. Unlocking Video closes for entries in 1 week (May 6), so head on over to our challenge site to enter today.   Read on if you’d like to learn a little more before taking the plunge.

I talked with Brett Gaylor of Rip: A Remix Manifesto and Popcorn.js fame today about recruiting a wide range of creative video makers in the challenge.  Here are some key points for people in that community to consider:

  • You don’t have be an expert in journalism per se to enter the challenge. In fact, we believe that bringing together an interdisciplinary community will make the MoJo partnership a successful hub of innovation for journalism.
  • We’re looking for ideas AND people. You have great ideas for innovating in documentary or cinematic video formats online, but maybe you haven’t considered applications for journalism.  That’s OK.  Participating in the innovation challenge is just the first step – like raising your hand – so we can get to know who you are.  Think a bit about how what you’ve learned outside of journalism might help news users engage with stories and enter the challenge.  We’ll work with you from there through our Learning Lab, Hackfests, and Fellowships to develop your ideas with the support of our growing community.
  • We’ve got to do a better job reaching out to the wild and wonderful world of web video makers. That means talking to the Web Made Movies community, and reaching out to organizations like National Film Board of Canada and the Tribeca Film Institute, and networks like Shooting People.  We can’t do it alone, so please share this post with your networks.

If you’re new to MoJo, here are some resources to get you up to speed fast:

Now that you’re read the basics, head over and enter the Unblocking Video challenge before we close it on May 6, and share this post with your web video-loving friends.

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Policy Ain’t the Only Way to Change the Game

Wednesday, July 21st, 2010

This piece was published as part of a weeklong online dialogue hosted by Arts Journal called “Creative Rights & Artists,” to which I was asked to contribute.  Join the conversation here.

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At the risk of being accused of changing the subject, or worse, heresy, I want to offer the following:

Fighting on the policy front is not the only way for artists (or “creators” going forward) to maintain and expand their creative rights in our communications system.

I’m going to argue that there are many points of intervention when it comes to the evolution of technology in society, that artists are already taking the lead on these other fronts (in addition to policy), and that recognizing and leveraging creators’ strengths outside of policy-focused strategies will make the policy battles go much better for us.

Why am I doing this?  I have spent a few years fighting the good policy battle in the media and communications sectors.  As one of the wonkier NAMAC board members, I still do.  I can’t argue with a lot of what’s already been said…

Policy is hard. Check.
Big money tends to win in Washington. Check.
The groups working on cultural and communication policies for the public benefit need more resources. Check.
Representing and empowering “artists” in policy debates is a non-trivial proposition. Check.

However, I see at least two problematic trends in the conversation so far.  First, I don’t want us to get stuck on what I would call policy determinism.  The idea that “getting the policy right” will make the world a better place for creators doesn’t always work.  As the political is the art of compromise, no one wins 100% of what they want out of a policy debate.  Reforms come with new loopholes baked in (see campaign finance).  The result of government action are never predictable (see, ARPANET).  Regulators are captured by the industries they were meant to oversee (see, well, any regulator).

The bottom line is that policy changes are not the sole (or often the most important) mechanisms shaping the structure and impact of any technology or industry.

Second, I’m afraid we could run in endless circles trying to find the magic bullet that would strengthen the creator’s voice in the policy debate.  I hope we have some great ideas, but we’re up against several limiting factors.

Leaders in every policy change effort are trying to get everyone, including creators, involved in their thing.  As I sat down to write this piece, I got an email asking me to help involve artists in the climate change fight.  There’s only so much activism time in the day.

While I support the idea of an awesome iPhone app for creator activism, and I really like what I read about Fractured Atlas’s Bay Area Cultural Asset Map in Ian’s post, I’m always wary of Shiny Object Syndrome.  Online tools are just tools, and a hammer is only going to get you so far without a blueprint.

Worst of all, we’re limited by the fact that, when push comes to shove, policy fights just aren’t that sexy, especially when technology is at the heart of the debate.  Put as much lipstick on that pig as you want, making law has too much in common with making sausage to turn most people on.  I suppose I slaughtered that analogy.

For all these reasons, we have to understand what else creators can do and what they are already doing that can play into creating the world of boundless creative freedom that we’d like to see.  In the immortal words of President Bartlett, as he gave Sam Seaborn a priceless chess lesson (Season 3, Episode 58), before you make your next move, you need to “See the whole board.”
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Developing a Communications Strategy for Drumbeat Projects #1

Thursday, June 17th, 2010

In addition to my engagement and events work on Mozilla Drumbeat, I have initiated a strategic communications planning process for Drumbeat’s launch through the rest of 2010?

What does that mean?

As we launch the Drumbeat initiative in general and help each of the supported projects progress to success, there are literally a billion people we could be talking to.  How do we decide who we are going to talk to and when, what we want them to know and ask them to do, and which tools and communications channels to use?  To answer these questions we create (you guessed it) a strategic communications plan.

This process is pretty involved, but I wanted to update the community on some highlights.

At the beginning, I decided that instead of trying to drive engagement for Drumbeat in general, we should focus our communications plan on the supported projects.  First off, as a new initiative that absolutely requires a diverse range of engaged participants, we are best prepared to support engagement in our supported projects.  A call for participation is also a promise – it’s a promise that someone will be answering questions, providing a roadmap and resources, and responding to feedback.  In addition to our highly participatory events, supported projects are the place we can keep our promise.

Second, we will of course be doing a lot buzz-building to that vague entity known as “the general public,” and to the slightly less vague entity known as the 0pen community, or the tech community, or the internet community (ok, still a little vague).  But I believe that buzz will be more meaningful if it is tied to projects that are clearly communicating their successes and their needs.  Communicating the projects’ vision to the right people will answer the “So, what?” we’ll hear as we introduce Drumbeat in general.  And communicating project successes will drive new audiences who are ready and pscyhed to move their own Drumbeat projects forward.

Status report:

Over the last couple of weeks, I have been talking to Mozilla staff, the Drumbeat community, and recently leads for each project to get us started on an strong communications plan.

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